System in General
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System in General
NO GODMODDING!
If no one posts within 24 hours of their last post or another player is on while the other isn't in the same location, I take control of their character for the time being
What happens:
1. I take control and do nuetral actions (blinking, lauging, non battle)
After 24 hours
2. Battle starts with that character and I take over for battle
3. I can't add stat points to your character, so unless you want your character to die under my control, Crono and CF, I suggest you use your stat points or you save them for your next character if your current one dies.
Str. this is how much you need to hold a weapon
Atk. How much damage you inflict
this is added w/ str.
Def. how much damage you don't take
lets say i have 5 atk. and 4 str. and you have 5 def.
atk. str. - def. = damage
4 5-5= 4 damage
This works the same with Magic but the Def is M. Def.
Speed, if Speed is 4 higher then enemy
Me: 4
Enemy: 8
They go first in attack order and they have the chance to attack twice in 1 turn.
Skill role: If you can attack twice, I will roll a die, 1 time and if its above 10 you get to attack the second time, if not, its the next person's turn in TO (Turn Order)
DICE ROLL
This determines if you hit a enemy or not
9,6 you hit a enemy
6,9 you miss
enemy turn
9,6 enemy hits
6,9 they hit
pretty simple
If no one posts within 24 hours of their last post or another player is on while the other isn't in the same location, I take control of their character for the time being
What happens:
1. I take control and do nuetral actions (blinking, lauging, non battle)
After 24 hours
2. Battle starts with that character and I take over for battle
3. I can't add stat points to your character, so unless you want your character to die under my control, Crono and CF, I suggest you use your stat points or you save them for your next character if your current one dies.
Str. this is how much you need to hold a weapon
Atk. How much damage you inflict
this is added w/ str.
Def. how much damage you don't take
lets say i have 5 atk. and 4 str. and you have 5 def.
atk. str. - def. = damage
4 5-5= 4 damage
This works the same with Magic but the Def is M. Def.
Speed, if Speed is 4 higher then enemy
Me: 4
Enemy: 8
They go first in attack order and they have the chance to attack twice in 1 turn.
Skill role: If you can attack twice, I will roll a die, 1 time and if its above 10 you get to attack the second time, if not, its the next person's turn in TO (Turn Order)
DICE ROLL
This determines if you hit a enemy or not
9,6 you hit a enemy
6,9 you miss
enemy turn
9,6 enemy hits
6,9 they hit
pretty simple
Last edited by on Tue Jan 08, 2008 8:25 am; edited 3 times in total
Re: System in General
Team attacks
Adds STR and ATK. FOR BOTH PLAYERS AND ENEMIES!
However only 1 attacks and the other must skip their turn in a team attack.
TRIANGLE ATTACK! from Fire Emblem! All 3 attack and their turns are skipped, triples damage by the 1 player or enemy attacking, can only work if attack is the same
E.G: Punch, kick
Adds STR and ATK. FOR BOTH PLAYERS AND ENEMIES!
However only 1 attacks and the other must skip their turn in a team attack.
TRIANGLE ATTACK! from Fire Emblem! All 3 attack and their turns are skipped, triples damage by the 1 player or enemy attacking, can only work if attack is the same
E.G: Punch, kick
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