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Using villians...

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Post  TheEnigmatic Mon Dec 03, 2007 8:55 pm

You can only use friendly villians like De or Bowser

Lets say Gluv is using General Guy for example he can either use 20 types of different Shy Guys

or Uses a tank, bombs, and lighting from a bulb there is an exception with minions if lets say Gluv has 1 minion untouched he can use a tan as a backup but its weak since his minions are his main offensive so if you pick the minions side you make sure you use your minions right also when you reach a certain lvl you can buy items that changer your minion making it slightly better (wings would make a shy guy a fly guy whoo would have better speed and dodging but these items cost a lot of money)

With Bowser he has many minions (goombas, koopas, lakitus...etc.)

Same with De, Gigyas, Koopalings any villian that isn't really evil like Ridley or Ganon...

Talking with Gluv has helped...

Lets say Gluv wants to use a tank therefore he cant have minions what we are trying to do here is have you choose so when you choose your villian you can either have minions or have equipment its a free choice just make sure to tell us what you are
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Post  Minty Wed Dec 05, 2007 5:03 pm

Heya... Gluv told me to post here, and see if I had any ideas for the minions... And I'd like to suggest something. I think that minions could probably be done in the fashion you've described here (such as improving them, raising them and such) if you limit a villain to five or six minions at a time... This way, it offers room for a villain to closely develop his minions as his own, without having to worry about developing a huge fleet of them. I'd also like to suggest that the NPC parties be limited to a little less than the minions, so that the fights can have some sort of fairness. It also allows for specific and focused character development over a few characters, rather than things running all willy nilly.

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Post  TheEnigmatic Thu Dec 06, 2007 8:22 pm

Already taken care off and the minion count on the feild of battle is 2 at a time.

goomba's stats:
Hp: 2
Def. 2
Strength: 2
Attack: 2
Speed: 2

Flying Goomba:
Hp: 2
Def: 2
Strength: 2
Attack: 2
Speed: 3

Koopa Troopa:
HP: 3
Def: 3
Speed: 2
Attack: 2
Strength: 2

Flying Koopa:
HP: 3
Def: 3
Speed: 2
Attack: 2
Strength: 2

Magic Koopa:
Hp: 13
M. Def: 5
Def: 7
Magic: 9
Strength: 5
Speed: 5

Goblins from Crono Trigger:
Hp: 4
Def: 3
Attack: 3
Str: 1
Skill: 3
Speed: 2

Ekans: Lvl 3:
Hp: 14
Def: 6
Str: 5
Atk: 3
Skill: 3
Speed: 5
M. Def: 4

Beedrill:
HP: 12
Def: 3
Str.: 4
Attack: 3
M. def: 3
Speed: 5
Status: Posionous

Rattata
Hp: 12
Str.: 4
Atk.:4
Def: 6
M. Def.: 3
Speed: 6


Last edited by on Sat Jan 05, 2008 3:56 pm; edited 4 times in total
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Post  TheEnigmatic Thu Dec 27, 2007 11:02 am

Crows (black birds with shades and bowties) from Eathbound
Level 3
Hp: 8
Def: 3
Attack: 2
Strength: 2
Speed: 4
M. def: 2

the mushroom
Hp: 6
Def: 3
Atk: 4
Str.: 4
M. Def: 3
Speed: 2

chick
Hp: 4
Def: 2
Atk: 5
Str.: 2
M. Def: 2
Speed: 3

Pidgey:
Hp: 8
Def: 4
Atk: 3
Str: 3
M. def: 3
Speed: 5

Octorok
Hp: 12
Def: 6
Atk: 4
Str: 4
M. def: 3
Speed: 5

Deku Scrub
Hp: 10
Def: 5
Atk: 6
Str.: 4
M. Def: 4
Speed: 4

Spiny
Hp: 10
Def: 6
Str.: 3
Atk.: 4
M. Def: 2
Speed: 4

Imp:
Hp: 9
Def: 2 +2 with pick
Str: 5-2 with pick
Atk: 3+2 with pick
M. Def: 1
Speed: 5-2 with pick
Weight of weapon: 2

Heartless
Hp: 12
Def: 5
Atk: 3
Str: 3
M. def: 3
Speed: 6

Zubat
Hp: 13
Def: 5
Atk.: 6
Str.: 4
M. Def: 5
Speed: 7

Pirahnah Plant
Hp: 15
Def: 5
Atk: 5
Str.: 5
M. Def: 3
Speed: 3


Last edited by on Mon Jan 07, 2008 10:16 pm; edited 6 times in total
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Post  GenoWhirl Tue Jan 01, 2008 6:43 pm

How about Bob-ombs, star-men, and lesser space pirates? Or how about, sorry it's the hylian in me, Octorks? They've been in every Legend of Zelda game to date, not to mention they even had a small cameo in SMRPG as that strange flying octo beast you fought on the occsion!
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Post  TheEnigmatic Wed Jan 02, 2008 9:48 am

GenoWhirl wrote:How about Bob-ombs, star-men, and lesser space pirates? Or how about, sorry it's the hylian in me, Octorks? They've been in every Legend of Zelda game to date, not to mention they even had a small cameo in SMRPG as that strange flying octo beast you fought on the occsion!

Answer: Later levels
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Post  TheEnigmatic Tue Jan 08, 2008 8:33 am

Yellow Alloy
Hp: 12
Def: 6
Atk: 4
Str: 4
M. Def: 4
Speed: 4

Wiggler
Yellow work things from Mario-verse
Hp: 20
Def: 4
Atk: 6
Str: 6
M.Def: 2
Speed: 6

Tree (from earthbound)
Hp: 10
Def: 5
Str.: 7
Atk.: 6
M. Def: 3
Speed: 4
When enraged its str. increases

Lizard
HP: 12
Def: 6
Atk: 6
Str: 6
M. def: 4
Speed: 4
Status: they may confuse you!

Ant (From EarthBound)
Hp: 4
Def: 8
Str: 6
Atk: 6
M. Def: 4
Speed: 3

Monty Mole (Mario-verse)
Hp: 11
Def: 4
Atk: 4
Str: 6
M. def: 3
Speed: 4

Rat from EArthbound!
Hp: 6
Def: 4
Atk: 4
Str.: 4
M. def: 4
Speed: 4

A green bettle appears!

Green Bettle(From Donkey Kong)
HP: 7
Def: 4
Atr: 5
Atk: 3
M. def: 3
Speed: 5

A Rhino has appeared (DK, not friendly)
Hp: 23
Def: 12
Atr: 10
Atk: 8
M. def: 6
Speed: 6

A bear appears (from Earthbound)
Hp: 15
Def: 5
Atk: 6
Str: 6
M. def: 3
Speed: 6

Spiked koopa
Blue koopas with 1 spike on their back
hp: 5
def: 4
atk: 3
str: 3
m def.: 4
speed: 5

Big Cheep Cheep
Hp: 20
Def: 5
Atk: 6
Str: 6
M. def: 4
Speed: (in water 8 ) 1

HYPER goombas!
HP:12
def: 6
atk: 3
str: 3
M. Def: 5
Speed: 6
They power up when they go into hyper/trance mode

Crazee Daziees! (Paper Mario) 4 of them
HP: 6
def: 3
str: 3
atk: 2
m def: 4
speed: 6
Note: They give crazy amount of exp, defeat them quick!
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Post  TheEnigmatic Fri Jan 11, 2008 9:33 pm

Bandit
HP: 10
Def: 10
Atk: 2
Str: 4
M. def: 10
Speed: 14

BONUS NOTE: Defeat him, and we get a item or extra exp and coins!

Boo
Hp: 13
Def: 8
Str: 4
Atk: 4
M. Def: 6
Speed: 8

Oddish
Hp: 9
def: 4
str: 3
atk: 4
M. Def: 4
Speed: 2

Gator
Hp- 9
str- 4
atk- 4
def- 2
mdef- 0
speed- 3
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